Guild Wars 2 Upcoming Expansion
What's Next for Guild Wars two
Hey, anybody,
Over the past few weeks, near of our team has been focused on getting the next couple of releases ready, which will culminate in our Living World Season 4 finale. Meanwhile, nosotros're also looking toward the future.
Our Philosophy
I've been speaking with members of the team for a few months, examining the way we create content to make sure we go on to do what's best for the game. Lately we've been scrutinizing not just our plans for Flavor v, but our cadre development philosophy. Ultimately, we believe that our core pillars for Gild Wars 2 take not changed:
- Encourage players to interact positively
- Back up histrion autonomy
- Focus on horizontal progression instead of vertical
- Build upon previous designs
- Strive for the fun
The Living World of Social club Wars two is a bang-up style for the states to accomplish all of that. It'southward the all-time way to provide our player community with regular content updates—groovy features, new horizons to explore, and an engaging story that brings our world and characters to life—without charging a subscription fee.
New Gild Wars 2 Team Construction
And so, what does this mean for Guild Wars two?
We are taking the opportunity at present to reorganize ourselves into iv fully staffed content teams with additional teams dedicated to supporting the cadre game similar Skills and Balance, Rewards, WvW, and sPvP.
Content teams volition have more flexibility to decide what makes sense for a given release—for example, we could focus on expanding the boundaries and content of an existing map if that would provide a better experience than creating a new one. Ultimately, this volition mean a relatively steady release of new content that will allow u.s.a. to continue telling the story of Tyria in exciting new means.
The Next Few Months
And then, what's side by side? We released Super Adventure Festival so players tin return to Moto'south game globe and experience the homage to the games of yesteryear.
Subsequently that, the Current Activities Team has a release that will build toward the Flavour iv finale.
We're in the procedure of wrapping up Episode 6 at present, and nosotros're excited to not but denote a release date, only also to play the finale alongside all of you lot. It won't autumn within the two-to-iii-month window that nosotros tried to target throughout Season 4 because of the adjustments nosotros had to brand in Feb, but stay tuned—more than info is coming soon.
Nosotros're currently calculation more polish to the final meet in the side by side raid, which continues the story of Qadim and will get its own release later on Episode 6. We're utilizing ane of the new team'due south efforts to build some additional small-scale open globe content so all of our players will have something to gloat with the release of the raid.
The Future
The commander's tale will continue in Living Earth Season 5. As the teams get going and plans become more than cemented, we'll exist able to talk a chip more on that topic.
We as well have our sights set on a few features that have already been in development for some time. Please understand that these are all works in progress, so details tin can modify betwixt here and the final version, and we don't take a timeline for the release of any of these. These features will transport when they are ready.
- The rune and sigil salvaging release last year was in anticipation of releasing legendary runes and sigils—the final components of legendary core equipment.
- Over the past few months, astute players have been noticing a trend of updates and improvements to how our skill-slotting organisation works and have accurately speculated that the long-requested characteristic of build templates is in the works.
- We'd like to increase the max cooking level from 400 to 500. This crafting profession needs a refresh to make lower-tier foods of import to the ecosystem and assist reinvigorate various resources throughout the game.
- We've mentioned in the past how of import world restructuring is to our WvW initiatives, and that hasn't changed. While the Programming Team is focused on this initiative, the squad is also focusing on smaller updates that tin temporarily change the game mode, like the No Downed State Week nosotros've washed in the by. We're likewise talking about different types of reward structures for events.
- Swiss tournament support is the adjacent major feature the sPvP team is working on. This feature will be utilized by our structured tournaments moving forward.
Further Down the Road
Beyond all of this, here is some of what's on our radar for the time to come. None of these have been fully designed and are even more than subject to change—or beingness shelved:
- For WvW, we've talked almost changing the matches so that scoring matters in 8-hour intervals. This allows us to address gameplay in off-acme hours in a manner that doesn't invalidate the work of the most active populations.
- After the cooking 500 update, precious stone crafting is the last profession needing to exist extended.
- The Competitive Team has been working on the thought of building a festival that highlights both sPvP and WvW. Information technology'due south a fun concept that would allow us to focus on those game types and try new things.
This sort of word of projects that we've kept nether wraps until at present is a divergence from how nosotros've been communicating for a while. It'south our hope that through posts like this nosotros tin can help clarify for you what our priorities and goals are for the game. And while this isn't everything we have planned for the game, it at least gives you lot improve insight into its development. The team is passionate about not only supporting Guild Wars 2, merely continuing to grow it alongside all of you.
Thanks for your time and see you in game!
z
Guild Wars 2 Upcoming Expansion,
Source: https://www.guildwars2.com/en/news/whats-next-for-guild-wars-2/
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